The Pact of Steel

The Pact of Steel previously known as the Triple Alliance is an economic powered alliance between The Following nations, Greenland, Walanda, Photia, Colombia, and the Mexican Republic,. An alliance that started with 3 has grown into an economic world controlling powerhouse, of course it's been compared to real life alliances like the United Nations or the European Union it's basically like that.

Laws

 * War Rule: If a player is to die during a battle they can no longer participate as a soldier unless the war is prolonged longer than 2 days
 * Murder law: If an individual from a specified country is to kill someone from a different country and isn't the leader they will be prosecuted, but if it is a leader it could possibly be considered war if said action is serious.
 * Trade Plan: Iron-Building Services, etc, (the basic dollar/penny) Diamond-For really good tools/items (Equivalent to 100's to 1000's of dollars) Emerald-Trade for building material (depends on the current economy, if the use of villagers has increased the treasury of emeralds it's basically like iron, if not than it might be an in between of iron and diamond)
 * Citizen Rights: Freedom of Speech, restricted freedom of building such as cobblestone penis' near buildings of a country, specified types of graffiti depending on the countries rules will not be allowed, Ask to build in specified areas.
 * Ban on Potion types: use of potions that relate to harming are not prohibited in city limits but may be used outside or in self defense, but may never be used against another player unless said player provokes first.
 * The Warping Law: If a specific country or player sets a warp without permission ask them to delete it first and if they refuse take further action, for example setting and ultimatum on said player, if they do not respond within a given time they will be declared a criminal to the triple alliance or total war will be declared if it's a whole country.
 * The Radiation Act: The use of Charged Obsidian Technology will be limited by all nations to only usage of an energy source to power lighting and other various things besides weaponry. If a country uses said technology for side goals or for world conquering focuses will be kicked from the alliance and declared war on by all members.


 * The Currency Act: Only people assigned or world leaders may print money to lighten debt or help the countries economy- If someone not assigned to money printing or is not part of the alliance and printing it illegally will be arrested for a decided amount of time or taken to court. Money will be named using anvils specially made for the task.

The Potions Crisis
The potions crisis was probably the closest we've gotten to the first world war, or war in general, the nations WarWolves and Moscow had opposed the unchanged Potions law that in the beginning influenced nations outside the alliance, which after being first enacted was highly negatively received. After the players Green and Cybyte looted Photia for illegal potions before they've join the Pact had discovered invisible potions and taken them due to it being an illegal item at the time. Due to the Walanda King not wanting for a war met in secret to return Flarebreaker's (Photia's ruler) Items back to them, leading to them joining the Pact and a change in potion laws to lighten tensions between the Pact and the opposing countries.